Starring: Matthew Bomer, Stana Katic and John Noble
Director: James Tucker
Studio: Warner Premiere
After a deadly probe crashes to Earth, Superman must venture out into the Universe to stop the looming alien menace of Brainiac and save his adopted homeworld once again. Hearing tales of the cybernetic despot abducting entire cities from unsuspecting planets, could Krypton's capital, Kandor, be amongst them?
Adapting Geoff Johns' renowned Action Comics arc from 2008, this film marks a distinct departure from the DC Animated features which precede it. For acclaimed 'Batman: The Animated Series' producer Bruce Timm is no longer involved in these ongoing DVD releases. Replacing him is long-time colleague, James Tucker, who has an equally impressive resume featuring the likes of 'Legion of Super-Heroes' and 'Batman: Brave & The Bold'.
The difference in styles, both visually and creatively, between the two teams is immediately apparent. Where Timm had been aiming slightly more adult in his latest offerings 'Batman: The Dark Knight Returns Parts 1 & 2', Tucker brings us back to a more innocent family friendly vibe. A ridiculous statement considering this film features the massacre of multiple civilisations at the cold robotic hands of Brainiac, however, the plot is almost an afterthought, instead relying upon an endless stream of action scenes. After you've seen Superman (and Supergirl) punch something, the thousandth variation isn't going to do much more for you.
White Collar's Matthew Bomer takes on the role of Superman this time around, offering his usual blend of caring charm. Having been rumoured to play the big screen equivalent for several years, it's fitting that he should have his turn at bat, even with the change in medium. As such, he practically disappears into the role, as if it were one he were born to play. The fight scenes don't leave him much to do besides grunt, but he gets several juicy scenes with Supergirl and Brainiac.
Castle's Stana Katic, who you would imagine would make for a tremendous Lois Lane, simply did not have the material with this script. The opening scenes featuring her kidnap were surprisingly tiresome, as the disaffected Lane refused to fear for her safety, knowing either Superman or Supergirl would rush to her rescue at any moment. It's meant to be played as cool, calm and collected in the face of the danger, yet when even a hostage doesn't care about her plight, the audience struggles in turn. Similarly, her character beats whilst engaging with Bomer's Clark Kent failed to spark, leaving the feisty reporter coming across as nagging the poor hero.
John Noble makes for an intimidating Brainiac, with any sympathetic human tones being hidden behind a terrifying voice synthesizer. The visuals are equally as scary once the signature villain exits his technological cocoon, managing to swat Superman as if he were nothing but an insignificant bug. Which I was hugely grateful for, as the initially daunting robot probes quickly proved ineffective and our Kryptonian survivor was left with nothing but the true mastermind to challenge him.
'Superman Unbound' makes for an unspectacular debut for incoming producer James Tucker, his sensibilities far more blunted and child-friendly than recent classics from the very same DVD series. This adaptation failed to engage me in the same way that Geoff Johns' story did five years ago and the visuals were also too generic and lightweight for me to invest in any meaningful way. Not even attempting to match the stunning sights of Gary Frank's art. Think of this film in the same vain of 2007's 'Superman: Doomsday' i.e. big dumb fun, lots of fights and explosions, but lacking the heart and punch of the original material.
5 out of 10
Showing posts with label Geoff Johns. Show all posts
Showing posts with label Geoff Johns. Show all posts
Wednesday, 8 May 2013
Thursday, 18 April 2013
Review: Justice League #19
Writer: Geoff Johns
Artist: Ivan Reis
Publisher: DC Comics
Now, it's impossible to address this issue without first pointing out the striking similarities to the famous "Tower of Babel" (JLA #43 - 46) storyline. Back in 2000, Mark Waid wrote a story whereby Batman had secretly compiled contingency plans for taking down specific members of the Justice League, should they ever go rogue and need to be dealt with. The idea of the Dark Knight safeguarding the world against his own friends seems to be a popular trope, as it's been repeatedly re-used since then. Between 2005's "The OMAC Project" and 2012's "Justice League: Doom", Batman has defeated his teammates numerous times. So to see these very same ideas pop up yet again, in a Geoff Johns book no less, tells me Bruce really needs to stop plotting the downfall of everyone he cares about. When he sits down to write these plans, he shouldn't be anticipating having to use them himself, but figuring out which villain is going to make a beeline towards him and use that plan to their own ends!
Also, while I'm not adverse to opening up the Justice League's world and using some of the individual character's supporting casts, I was truly taken aback when I flipped to the first page to find Red Hood and Alfred the Butler. It felt so random to have them there, even though they have every right. You just don't expect them to be mourning the events of Batman Incorporated in a Justice League book. Even though they both feature the adventures of Batman, there's usually a huge degree of compartmentalisation and the two portrayals to have no real effect on one another. I was similarly surprised with last month's issue, when Nightwing turned down League membership because he was still pissed at Batman due to "Death of the Family. Geoff Johns is clearly trying to make the DC Universe one big cohesive whole, I guess I'm just not used to it yet.
Two characters who are definitely benefiting from a functional shared universe are Firestorm and the new female Atom. Neither hero has had much success since the New 52 began, so bringing them both into the fold of the core Justice League book gives them a nice boost, where previously readers could take them or leave them. Firestorm has had a particularly traumatic time of it lately with his troubled ongoing series, which could never truly find a workable status quo. The union of Ronnie Raymond and Jason Rusch has had more than a few growing pains, so it's a joy to see them back to their more affable pre-Flashpoint selves. All the more credit to Johns for the creation of this new Atom. Where a typical fanboy may question his not using the original Atom, Ray Palmer, I didn't have much of an attachment to the character in the first place, he just happened to be the first attempt. So who is under the cowl is neither here nor there. For what it's worth, this new girl taking on the mantle seems like a lot of fun and is sure to find fans quickly.
The Superman/Wonder Woman romance continues to simmer in the background of the series. Where in the recent "Throne of Atlantis" crossover, Clark was attempting to soften Diana's view of humanity and potentially calm her warrior's instincts, the dynamic flips here. Rather than expose Clark to a noble trait of her own lifestyle, Diana shows him the worst humanity is capable of and has a speech that borders on a mustache-twirling supervillain, looking to impose her "just" will by any means necessary. Batman appears before she really puts her foot in her mouth, but it's clear that this incarnation of Wonder Woman isn't quite as friendly as she had been in the past. The Amazon could very easily lead Superman down the wrong path with the best of intentions, so I'm hoping their fling is short-lived before they do something they can't take back. After all, as we saw in the Justice League International Annual, one kiss between the pair was enough to erase Booster Gold from history. There's no telling what could go wrong the longer these two stay together.
Unlike the beginning of this volume, which tended towards big dumb fun, Johns is slowly returning to his traditional nuanced approach, preferring genuine character drama over the sight of muscly gods hitting one another. Every character in this book is working on several different levels, whether it be acting out, holding back suspicions, cracking wise, the works. There are genuine mysteries at play in this series and only now are we beginning to feel the ominous vibe sweeping across it's pages. Johns has finally found his feet on Justice League, I just wish it hadn't taken a year to get here.
9 out of 10
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Thursday, 21 February 2013
Review: Justice League of America #1
Writer: Geoff Johns
Artist: David Finch
Publisher: DC Comics
In the wake of Justice League's just-completed "Throne of Atlantis" arc, several major cities have been flooded, thousands have died and the survivors are calling for a superhero team with a difference - accountability.
While the US government (and one assumes the rest of the world) have tolerated the existing Justice League due to their heroic deeds during the attempted invasion from Apokalips and their ensuing popularity with the masses, they've never had true control over them. Batman and Superman are both well-established vigilantes, having had numerous run-ins with their respective city's Police forces. Not to mention Wonder Woman, who is an out and out warrior, looking to solve the world's problems at the end of a sword over traditional diplomacy. If such a team decided the government didn't have their best interests at heart and turned on them, there's very little anyone could do.
Enter Steve Trevor and Amanda Waller. Two long-time government operatives and most importantly - loyal. Where you would usually expect them to be assembling the latest Suicide Squad, they've been tasked to create the brand-new Justice League of America! On the surface, the team is a PR exercise, much like the Justice League International before it. Protecting the world, while letting everyone know just who is in control of the literal superpowers. However, it has a much more sinister purpose, held back from everyone, even the majority of the team itself - each member has been chosen specifically to take out their counterpart in the existing Justice League.
As with most first issues, we're introduced to the team through a series of recruitment vignettes. Steve Trevor approaches the new team one by one. In doing so, he offers each prospective member a particularly personal reason to join, whether it be revenge, fame, cover or genuine patriotism. My favorite being Martian Manhunter. Rather than Steve having to track down J'onn, it turns out he was in the briefing room the entire time! His affiliation with the Justice League in the New 52 has been tenuous at best, so to see him lined up for such a prominent role definitely gets my attention.
The other recruits are a little more generic in their first appearances. Cliched scenes of characters being approached post-battle and basically being pitched the same deal over and over again. There's someone they know or something they want and the government can help them do it. Rinse and repeat. One that did catch my eye however was the reintroduction of Stargirl to the DCU. Pre-Flashpoint, the character had always gravitated toward the Justice Society. But with the team permanently shunted to Earth 2, we find the ever-enthused Courntey Whitmore making public appearances more akin to a celebrity than a superhero. The character is a passion project for Geoff Johns, having created her way back in 1999, modelling her personality and appearance on his late sister. As such, she's always had a special place in the heart of the DCU and Justice League of America assures us the New 52 will be no different.
With the recruiting done and the team assembled, their first mission prematurely kicks off with a badly wounded Dark Archer desperately trying to make his way back to base, after being hounded by what looks like the DC Trinity of Batman, Superman and Wonder Woman. There's a twist to the identity of this new character and it's surprising to see them placed in such peril so quickly, but would I be chancing fate to say we'll still see them back next month, if not a little worse for wear.
It's abundantly clear that the Justice League of America have been formed to fight the existing Justice League. However, Johns will have to be careful, walking a fine line with both titles, as neither team are outright villains, merely different perspectives on the same situation. In recent years, heroes fighting heroes, as a concept, has become insanely popular. But with each passing conflict, the reasoning becomes more and more laboured. If one of these teams is to truly become the villain of the piece, it better be for a damn good reason.
7 out 10
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Artist: David Finch
Publisher: DC Comics
In the wake of Justice League's just-completed "Throne of Atlantis" arc, several major cities have been flooded, thousands have died and the survivors are calling for a superhero team with a difference - accountability.
While the US government (and one assumes the rest of the world) have tolerated the existing Justice League due to their heroic deeds during the attempted invasion from Apokalips and their ensuing popularity with the masses, they've never had true control over them. Batman and Superman are both well-established vigilantes, having had numerous run-ins with their respective city's Police forces. Not to mention Wonder Woman, who is an out and out warrior, looking to solve the world's problems at the end of a sword over traditional diplomacy. If such a team decided the government didn't have their best interests at heart and turned on them, there's very little anyone could do.
Enter Steve Trevor and Amanda Waller. Two long-time government operatives and most importantly - loyal. Where you would usually expect them to be assembling the latest Suicide Squad, they've been tasked to create the brand-new Justice League of America! On the surface, the team is a PR exercise, much like the Justice League International before it. Protecting the world, while letting everyone know just who is in control of the literal superpowers. However, it has a much more sinister purpose, held back from everyone, even the majority of the team itself - each member has been chosen specifically to take out their counterpart in the existing Justice League.
As with most first issues, we're introduced to the team through a series of recruitment vignettes. Steve Trevor approaches the new team one by one. In doing so, he offers each prospective member a particularly personal reason to join, whether it be revenge, fame, cover or genuine patriotism. My favorite being Martian Manhunter. Rather than Steve having to track down J'onn, it turns out he was in the briefing room the entire time! His affiliation with the Justice League in the New 52 has been tenuous at best, so to see him lined up for such a prominent role definitely gets my attention.
The other recruits are a little more generic in their first appearances. Cliched scenes of characters being approached post-battle and basically being pitched the same deal over and over again. There's someone they know or something they want and the government can help them do it. Rinse and repeat. One that did catch my eye however was the reintroduction of Stargirl to the DCU. Pre-Flashpoint, the character had always gravitated toward the Justice Society. But with the team permanently shunted to Earth 2, we find the ever-enthused Courntey Whitmore making public appearances more akin to a celebrity than a superhero. The character is a passion project for Geoff Johns, having created her way back in 1999, modelling her personality and appearance on his late sister. As such, she's always had a special place in the heart of the DCU and Justice League of America assures us the New 52 will be no different.
With the recruiting done and the team assembled, their first mission prematurely kicks off with a badly wounded Dark Archer desperately trying to make his way back to base, after being hounded by what looks like the DC Trinity of Batman, Superman and Wonder Woman. There's a twist to the identity of this new character and it's surprising to see them placed in such peril so quickly, but would I be chancing fate to say we'll still see them back next month, if not a little worse for wear.
It's abundantly clear that the Justice League of America have been formed to fight the existing Justice League. However, Johns will have to be careful, walking a fine line with both titles, as neither team are outright villains, merely different perspectives on the same situation. In recent years, heroes fighting heroes, as a concept, has become insanely popular. But with each passing conflict, the reasoning becomes more and more laboured. If one of these teams is to truly become the villain of the piece, it better be for a damn good reason.
7 out 10
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Review: Green Lantern #17
Writer: Geoff Johns
Artist: Doug Mahnke
Publisher: DC Comics
It's the beginning of the end. At least for Geoff Johns.
Entering into the final arc of Geoff Johns' epic nine year run on Green Lantern, I can't help but be nervous. He's been wowing us for nearly a decade, now all he needs to do is stick the landing. In the past few months, we've seen other talented writers struggle with endings. Ed Brubaker on Captain America, Matt Fraction on Invincible Iron Man, Brian Michael Bendis on Avengers, etc. These guys knew how to keep the juggernaut chugging along in their sleep, but when it came to the ending, they bottled it. It's with these recent failures that I enter "Wrath of the First Lantern".
As most people do before they reach the end, they wax nostalgic. Geoff Johns is no different, beginning his final arc with a scene watching the creation of the Universe (and Multiverse). It's the immortal moment whereby rogue Guardian, Krona, decides to look back and discover just how everything began. The one detail having eluded us all this time - the hand holding the universe in it's palm...was wearing a Green Lantern ring! After numerous protests from mainstay Ganthet, the pair are rocked by the arrival of an astronaut named Volthoom, carrying what appears to be a White Lantern. He claims to be there in peace, but the fact he has eyes akin to Christopher Lloyd in Roger Rabbit says different.
Personally, I haven't landed on an opinion one way or the other in regard to this "First Lantern", let alone this original state as Volthoom. I'm hoping they stick to the far more imposing modern day look, whereby the man is totally clear, but for coloured veins signifying emotion. As with all the other Green Lantern books due out this week, the First Lantern picks on one character in particular and examines their life in excruciating detail. In this case, he chooses Ganthet, wanting to unravel the mystery as to how he has grown so cold and emotionless in recent issues, lamenting the loss of his connection to "The Great Heart".
One interesting little quirk in dealing with the First Lantern is his power to reshape the Universe, however he sees fit. For a brief moment, he was able to use Ganthet as a puppet to convince the Guardians not to give up their emotions those many millenia ago. This caused shocking repercussions across the galaxy, with some characters disappearing entirely and others long thought dead reappearing. A power he couldn't sustain of course (like we were going to see out Geoff Johns' GL masterpiece with Abin Sur in the lead!), reverting the Universe to normal...for now.
Meanwhile, new recruit Simon Baz has been freshly transported to the Chamber of Shadows (not to be confused with Harry Potter's Secrets), bringing him face to face for the first time with long-time villain, Black Hand. It's obligatory that the pair fight, but you'd think after untold days locked away, Hand would know better than to try and kill his first chance at escape!
Ultimately, even with one foot out the door, Geoff Johns is still building the Green Lantern universe. If his nine years of contributions weren't enough already, his most recent stories have introduced a brand new Green Lantern in Simon Baz, a brand new villain in Volthoom the First Lantern and looks to pay off the looming threat of the Guardians of the Universe once and for all. Making it hard to imagine a Green Lantern series beyond issue 20 when he leaves.
9 out of 10
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Artist: Doug Mahnke
Publisher: DC Comics
It's the beginning of the end. At least for Geoff Johns.
Entering into the final arc of Geoff Johns' epic nine year run on Green Lantern, I can't help but be nervous. He's been wowing us for nearly a decade, now all he needs to do is stick the landing. In the past few months, we've seen other talented writers struggle with endings. Ed Brubaker on Captain America, Matt Fraction on Invincible Iron Man, Brian Michael Bendis on Avengers, etc. These guys knew how to keep the juggernaut chugging along in their sleep, but when it came to the ending, they bottled it. It's with these recent failures that I enter "Wrath of the First Lantern".
As most people do before they reach the end, they wax nostalgic. Geoff Johns is no different, beginning his final arc with a scene watching the creation of the Universe (and Multiverse). It's the immortal moment whereby rogue Guardian, Krona, decides to look back and discover just how everything began. The one detail having eluded us all this time - the hand holding the universe in it's palm...was wearing a Green Lantern ring! After numerous protests from mainstay Ganthet, the pair are rocked by the arrival of an astronaut named Volthoom, carrying what appears to be a White Lantern. He claims to be there in peace, but the fact he has eyes akin to Christopher Lloyd in Roger Rabbit says different.
Personally, I haven't landed on an opinion one way or the other in regard to this "First Lantern", let alone this original state as Volthoom. I'm hoping they stick to the far more imposing modern day look, whereby the man is totally clear, but for coloured veins signifying emotion. As with all the other Green Lantern books due out this week, the First Lantern picks on one character in particular and examines their life in excruciating detail. In this case, he chooses Ganthet, wanting to unravel the mystery as to how he has grown so cold and emotionless in recent issues, lamenting the loss of his connection to "The Great Heart".
One interesting little quirk in dealing with the First Lantern is his power to reshape the Universe, however he sees fit. For a brief moment, he was able to use Ganthet as a puppet to convince the Guardians not to give up their emotions those many millenia ago. This caused shocking repercussions across the galaxy, with some characters disappearing entirely and others long thought dead reappearing. A power he couldn't sustain of course (like we were going to see out Geoff Johns' GL masterpiece with Abin Sur in the lead!), reverting the Universe to normal...for now.
Meanwhile, new recruit Simon Baz has been freshly transported to the Chamber of Shadows (not to be confused with Harry Potter's Secrets), bringing him face to face for the first time with long-time villain, Black Hand. It's obligatory that the pair fight, but you'd think after untold days locked away, Hand would know better than to try and kill his first chance at escape!
Ultimately, even with one foot out the door, Geoff Johns is still building the Green Lantern universe. If his nine years of contributions weren't enough already, his most recent stories have introduced a brand new Green Lantern in Simon Baz, a brand new villain in Volthoom the First Lantern and looks to pay off the looming threat of the Guardians of the Universe once and for all. Making it hard to imagine a Green Lantern series beyond issue 20 when he leaves.
9 out of 10
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Saturday, 7 July 2012
Batman: Earth One Review
Batman makes his Earth One debut in this long-awaited graphic novel from the superstar creative team of Geoff Johns and Gary Frank! The Earth One line is yet another attempt by DC Comics to entice new readers with a definitive "modern" origin for their iconic characters. So far, Superman has been the only other character to receive such treatment, getting the line off to a precarious start, with huge financial success but critical derision. Much like that attempt, this novel tackles familiar tropes, whilst altering the mythos in small but distinct ways. Whether for the betterment of the franchise or simply the writer putting his own stamp on the character, we'll never entirely know.
In critiquing "Batman: Earth One", comparisons to Frank Miller's masterpiece "Batman: Year One" are unavoidable. That story told much the same tale, with a freshly trained Bruce Wayne returning to Gotham seeking vengeance for his murdered parents. Similarly, it documents Lieutenant James Gordon's troubles as the only honest cop in a corrupt Police Department. However, that is where the similarity ends, with both stories taking a very different structural approach.
Ironically, "Batman: Year One" feels timeless in comparison to this latest entry. Nothing in "Batman: Year One" relied upon style or pop culture references, of which "Batman: Earth One" is most definitely guilty. The look of Batman's equipment, infrequent mentions of reality shows and Blurays, something tells me this incarnation will date rather badly given ten years or more.
However, the changes aren't purely cosmetic, extending to some curious character beats. Chief among them, Bruce Wayne himself. No longer was he strictly an innocent child, from Geoff Johns' perspective he was a rather petulant and annoying brat. All other retellings of the death of Thomas and Martha Wayne have Bruce as damn near angelic, focussing on the innocence lost that night. Whereas, in this world, Bruce ran off stubbornly into a dark alley and led his family to the slaughter not by chance, but because HE INSULTED THE MUGGER! This may be slightly dark and sadistic of me, but after such terrible behaviour from the young Wayne, he deserved to be taught a lesson. I hate to think of the spoiled trust fund baby this incarnation would've produced.
As to the young man's burgeoning career as a masked vigilante, I say - don't give up your day job! Other accounts typically show small errors in Batman's early outings. Whilst here, he's frequently screwing up on a grand scale. So much so, it's easier to list his flaws than anything he does right. I can't help but wonder whether or not DC are trying to steal a page out of Marvel's playbook by featuring "relatable" heroes over their traditional gods-among-men. This is very much in the vain of Spider-Man, where he'll forget to reload his webshooter and come crashing down to the ground with a thud. It's basically DC via Marvel.
Some of the more fascinating changes come in the form of Jim Gordon and his new partner Harvey Bullock. Traditionally speaking, Gordon has always been the straight laced stick in the mud who'll do whatever is right, no matter the consequence. Meanwhile, Bullock plays things fast and loose, turning a blind eye to injustice, as long as it suits his purposes. However, Earth One finds the dynamic flipped somewhat, with Bullock displaying a striking level of naivety, while Gordon has become world-weary. This version of our favourite cop has been broken utterly by the Mob. He's not complicit in their crimes or even on the take, but after losing his wife in a suspicious car accident, he's also lost his will to fight back. It takes this new bumbling take on Harvey Bullock to bring him back to the side of the righteous. Alot of my favourite moments from the book featured the duo, whether it be Gordon rediscovering his passion for the job or Bullock being chilled to the bone at the atrocities of Gotham City.
One aspect of the book that nobody could fault is the art. Gary Frank has outdone himself, which is no mean feat considering his past work on Supreme Power and Action Comics. There are multiple single panel pages that stop the story dead in it's tracks, mesmerising you with their beauty. I was particularly impressed by images of Batman laying hurt in an alleyway and another later featuring him perched atop a nasty looking villain he'd just taken down. Whatever faults lay with this book, Gary Frank can sleep well knowing he's absolutely blameless. Artists of the future will be aspiring to his high standard for years to come.
I may be the wrong person to be judging this novel. DC and Marvel have flooded the market with revamped origins every couple of years and as such, I'm absolutely burnt out on any superhero's beginnings. Just as long as they have their powers and have a rollicking good adventure in the process, I'm not sure I need to know how they got into that position. Leave it a mystery, at the very least it won't be retold a hundred times over like a bad game of Chinese Whispers. "Batman: Earth One" is exactly that - a story that once held meaning, but has been told so many times that it's lost alot of pathos along the way.
5 out of 10
In critiquing "Batman: Earth One", comparisons to Frank Miller's masterpiece "Batman: Year One" are unavoidable. That story told much the same tale, with a freshly trained Bruce Wayne returning to Gotham seeking vengeance for his murdered parents. Similarly, it documents Lieutenant James Gordon's troubles as the only honest cop in a corrupt Police Department. However, that is where the similarity ends, with both stories taking a very different structural approach.
Ironically, "Batman: Year One" feels timeless in comparison to this latest entry. Nothing in "Batman: Year One" relied upon style or pop culture references, of which "Batman: Earth One" is most definitely guilty. The look of Batman's equipment, infrequent mentions of reality shows and Blurays, something tells me this incarnation will date rather badly given ten years or more.
However, the changes aren't purely cosmetic, extending to some curious character beats. Chief among them, Bruce Wayne himself. No longer was he strictly an innocent child, from Geoff Johns' perspective he was a rather petulant and annoying brat. All other retellings of the death of Thomas and Martha Wayne have Bruce as damn near angelic, focussing on the innocence lost that night. Whereas, in this world, Bruce ran off stubbornly into a dark alley and led his family to the slaughter not by chance, but because HE INSULTED THE MUGGER! This may be slightly dark and sadistic of me, but after such terrible behaviour from the young Wayne, he deserved to be taught a lesson. I hate to think of the spoiled trust fund baby this incarnation would've produced.
As to the young man's burgeoning career as a masked vigilante, I say - don't give up your day job! Other accounts typically show small errors in Batman's early outings. Whilst here, he's frequently screwing up on a grand scale. So much so, it's easier to list his flaws than anything he does right. I can't help but wonder whether or not DC are trying to steal a page out of Marvel's playbook by featuring "relatable" heroes over their traditional gods-among-men. This is very much in the vain of Spider-Man, where he'll forget to reload his webshooter and come crashing down to the ground with a thud. It's basically DC via Marvel.
Some of the more fascinating changes come in the form of Jim Gordon and his new partner Harvey Bullock. Traditionally speaking, Gordon has always been the straight laced stick in the mud who'll do whatever is right, no matter the consequence. Meanwhile, Bullock plays things fast and loose, turning a blind eye to injustice, as long as it suits his purposes. However, Earth One finds the dynamic flipped somewhat, with Bullock displaying a striking level of naivety, while Gordon has become world-weary. This version of our favourite cop has been broken utterly by the Mob. He's not complicit in their crimes or even on the take, but after losing his wife in a suspicious car accident, he's also lost his will to fight back. It takes this new bumbling take on Harvey Bullock to bring him back to the side of the righteous. Alot of my favourite moments from the book featured the duo, whether it be Gordon rediscovering his passion for the job or Bullock being chilled to the bone at the atrocities of Gotham City.
One aspect of the book that nobody could fault is the art. Gary Frank has outdone himself, which is no mean feat considering his past work on Supreme Power and Action Comics. There are multiple single panel pages that stop the story dead in it's tracks, mesmerising you with their beauty. I was particularly impressed by images of Batman laying hurt in an alleyway and another later featuring him perched atop a nasty looking villain he'd just taken down. Whatever faults lay with this book, Gary Frank can sleep well knowing he's absolutely blameless. Artists of the future will be aspiring to his high standard for years to come.
I may be the wrong person to be judging this novel. DC and Marvel have flooded the market with revamped origins every couple of years and as such, I'm absolutely burnt out on any superhero's beginnings. Just as long as they have their powers and have a rollicking good adventure in the process, I'm not sure I need to know how they got into that position. Leave it a mystery, at the very least it won't be retold a hundred times over like a bad game of Chinese Whispers. "Batman: Earth One" is exactly that - a story that once held meaning, but has been told so many times that it's lost alot of pathos along the way.
5 out of 10
Sunday, 3 June 2012
The Best of DC Comics New 52!
5. NIGHTWING
While reverting from Gotham City's one and only Batman back to original identity Nightwing could be seen by some as a demotion, Dick Grayson has proved just as important in his New 52 role as he did pre-Flashpoint. Kyle Higgins has been on writing duties since the relaunch and in conjunction with Batman's Scott Snyder has created the perfect companion piece to the recent "Night of the Owls" crossover event. Just as Bruce Wayne has come to find his life shadowed by the fabled Court of Owls, so has Dick Grayson. Over the course of the first year, it's been revealed that long-time staple Haley's Circus was aiding in the creation of the next generation Talons and Dick was to be a leading candidate, if not for the timely intervention of his adoption and subsequent crimefighting career. All being big developments in the origins of the former Boy Wonder and leave me wondering what might happen next.

4. BATMAN INCORPORATED
This is a bit of a cheat, as there's only been one issue of this series set firmly in New 52 continuity so far. However, in that single issue, Grant Morrison achieved more than some creators have been striving all year for. Due to the luck of the draw, he's managed to pick up exactly where he left off in Volume One. After being hounded for months by a mysterious organisation named Leviathan, their leader stood revealed as none other than Robin's mother, Talia Al Ghul. Not only is the writing top notch, but the art by Chris Burnham evokes the same pop-art sensibilities usually only captured by Frank Quitely. A masterful book that's only ever going to rise in my estimation over the coming months.
3. GREEN LANTERN
Geoff Johns has been writing the spectacular adventures of Hal Jordan consistantly since 2004. Picking up seemlessly from where the last volume left off, following "War of the Green Lanterns", Hal has been stripped of his power ring and banished back to Earth by the Guardians of the Universe, having deemed him too rebellious (whilst secretly fearing his true power). In his stead, long-time nemesis Sinestro has been reinstated and tasked with bringing down the Corps of his own creation, who've invaded his homeworld of Korugar. While not remotely new-reader-friendly, relying heavily on one's knowledge of the past eight years of Green Lantern mythology, this series is unrelentingly entertaining with it's buddy-cop dynamic between the two leads. It's only a matter of time before they have an inevitable falling out and Sinestro is returned to his villainous roots, so I'm enjoying the pairing while I can. In recent months, there have been no end of hints towards a major new story arc entitled "The Third Army". The Guardians have secretly turned against the Green Lantern Corps and are plotting to supplant them with a new galactic police force, just as they did the Manhunters before them. Jump on board now, before the s*** hits the fan.
2. AQUAMAN
Anyone who's not reading this series already, what the hell is wrong with you? Admittedly, Aquaman has always been a tough sell (even to me), but this new volume has addressed that criticism head on. Not happy to write a plain old Aquaman story, Geoff Johns has no problem pointing out how the world at large laughs at the notion of a water-based superhero. The first handful of issues are rife with situations where members of the public bombard our hero, Arthur Curry, with ridiculous questions about the usefulness of talking to fish or what he intends to do to stop a crime on land. Instead of shying away from the inherent trouble this character has had in the past, Johns has embraced it, making it one big running joke and taking the sting out of any true criticism. Not to mention Ivan Reis has drawn the King of Atlantis to be the most dashing, awe-inspiring hero of them all. Whether it be stopping a bank robbery on land or fighting off a legion of carniverous sea-life underwater, never has the character looked so good. Put aside your scepticism for a single night and read the first arc, you won't be sorry.
1. BATMAN
As alluded to earlier, Scott Snyder's Batman is really knocking it out of the proverbial park at the moment. Continuing themes he began way back in his run on Detective Comics, Snyder treats Gotham City as a living breathing entity, that just as soon as you think you have a handle on it, it'll churn out a new threat specifically tailored to mess with your head. In that spirit, it's revealed that as confident and comfortable as Batman has grown in his home town, there has always been an unseen force operating in the shadows, namely - The Court of Owls. Initially hinted at as merely a nursery rhyme to scare the small children as Gotham, the threat becomes increasingly real, attacking Bruce Wayne from all sides. Nests spring up unexpectedly in his place of business and home. The situation ever worsening, the fearful Talon assassins eventually drag Batman down into the depths of madness. Never has an enemy shook our hero's core belief system so utterly. He can no longer trust his place of birth, his methods, even his closest allies. The Court has it's claws in them all. If you were under the impression that Grant Morrison would strole back in after a year and reclaim his mantle as head of the Bat-writers, Scott Snyder stops him dead in his tracks. Where Morrison has been building his masterpiece over the course of years, Snyder has given us one in a matter of months. The collected saga of "The Court of Owls" will undoubtedly become a classic before our eyes.
While reverting from Gotham City's one and only Batman back to original identity Nightwing could be seen by some as a demotion, Dick Grayson has proved just as important in his New 52 role as he did pre-Flashpoint. Kyle Higgins has been on writing duties since the relaunch and in conjunction with Batman's Scott Snyder has created the perfect companion piece to the recent "Night of the Owls" crossover event. Just as Bruce Wayne has come to find his life shadowed by the fabled Court of Owls, so has Dick Grayson. Over the course of the first year, it's been revealed that long-time staple Haley's Circus was aiding in the creation of the next generation Talons and Dick was to be a leading candidate, if not for the timely intervention of his adoption and subsequent crimefighting career. All being big developments in the origins of the former Boy Wonder and leave me wondering what might happen next.

4. BATMAN INCORPORATED
This is a bit of a cheat, as there's only been one issue of this series set firmly in New 52 continuity so far. However, in that single issue, Grant Morrison achieved more than some creators have been striving all year for. Due to the luck of the draw, he's managed to pick up exactly where he left off in Volume One. After being hounded for months by a mysterious organisation named Leviathan, their leader stood revealed as none other than Robin's mother, Talia Al Ghul. Not only is the writing top notch, but the art by Chris Burnham evokes the same pop-art sensibilities usually only captured by Frank Quitely. A masterful book that's only ever going to rise in my estimation over the coming months.
3. GREEN LANTERN
Geoff Johns has been writing the spectacular adventures of Hal Jordan consistantly since 2004. Picking up seemlessly from where the last volume left off, following "War of the Green Lanterns", Hal has been stripped of his power ring and banished back to Earth by the Guardians of the Universe, having deemed him too rebellious (whilst secretly fearing his true power). In his stead, long-time nemesis Sinestro has been reinstated and tasked with bringing down the Corps of his own creation, who've invaded his homeworld of Korugar. While not remotely new-reader-friendly, relying heavily on one's knowledge of the past eight years of Green Lantern mythology, this series is unrelentingly entertaining with it's buddy-cop dynamic between the two leads. It's only a matter of time before they have an inevitable falling out and Sinestro is returned to his villainous roots, so I'm enjoying the pairing while I can. In recent months, there have been no end of hints towards a major new story arc entitled "The Third Army". The Guardians have secretly turned against the Green Lantern Corps and are plotting to supplant them with a new galactic police force, just as they did the Manhunters before them. Jump on board now, before the s*** hits the fan.
2. AQUAMAN
Anyone who's not reading this series already, what the hell is wrong with you? Admittedly, Aquaman has always been a tough sell (even to me), but this new volume has addressed that criticism head on. Not happy to write a plain old Aquaman story, Geoff Johns has no problem pointing out how the world at large laughs at the notion of a water-based superhero. The first handful of issues are rife with situations where members of the public bombard our hero, Arthur Curry, with ridiculous questions about the usefulness of talking to fish or what he intends to do to stop a crime on land. Instead of shying away from the inherent trouble this character has had in the past, Johns has embraced it, making it one big running joke and taking the sting out of any true criticism. Not to mention Ivan Reis has drawn the King of Atlantis to be the most dashing, awe-inspiring hero of them all. Whether it be stopping a bank robbery on land or fighting off a legion of carniverous sea-life underwater, never has the character looked so good. Put aside your scepticism for a single night and read the first arc, you won't be sorry.
1. BATMAN
As alluded to earlier, Scott Snyder's Batman is really knocking it out of the proverbial park at the moment. Continuing themes he began way back in his run on Detective Comics, Snyder treats Gotham City as a living breathing entity, that just as soon as you think you have a handle on it, it'll churn out a new threat specifically tailored to mess with your head. In that spirit, it's revealed that as confident and comfortable as Batman has grown in his home town, there has always been an unseen force operating in the shadows, namely - The Court of Owls. Initially hinted at as merely a nursery rhyme to scare the small children as Gotham, the threat becomes increasingly real, attacking Bruce Wayne from all sides. Nests spring up unexpectedly in his place of business and home. The situation ever worsening, the fearful Talon assassins eventually drag Batman down into the depths of madness. Never has an enemy shook our hero's core belief system so utterly. He can no longer trust his place of birth, his methods, even his closest allies. The Court has it's claws in them all. If you were under the impression that Grant Morrison would strole back in after a year and reclaim his mantle as head of the Bat-writers, Scott Snyder stops him dead in his tracks. Where Morrison has been building his masterpiece over the course of years, Snyder has given us one in a matter of months. The collected saga of "The Court of Owls" will undoubtedly become a classic before our eyes.
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